// Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE. using UnrealBuildTool; public class RSNetAudit : ModuleRules { public RSNetAudit(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine" }); PrivateDependencyModuleNames.AddRange(new string[] { "AssetRegistry", "Json", "BlueprintGraph", "GameplayAbilities", "GameplayTags", "GameplayTasks", "Projects", "Slate", "SlateCore", "ToolMenus", "UnrealEd" }); } }