// Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE. using UnrealBuildTool; public class GASKitLite : ModuleRules { public GASKitLite(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayAbilities", "GameplayTags", "GameplayTasks" }); PrivateDependencyModuleNames.AddRange(new string[] { "NetCore" }); } }