GAS combat overhaul — zero desync at launch.
Problem. A 3-person team built combat on character classes — no GAS, no replication strategy. Worked solo, broke at 2+ players. 10 weeks to Early Access.
Solution. Full GAS migration: ASC setup, 20+ abilities, attribute sets, multiplayer replication with prediction. Documentation and live test environment included.
20+ abilities live · zero ability desync post-QA