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RSNetAudit.Build.cs

Source/RSNetAudit/RSNetAudit.Build.cs Raw Download ZIP

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1// Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE.
2
3using UnrealBuildTool;
4
5public class RSNetAudit : ModuleRules
6{
7 public RSNetAudit(ReadOnlyTargetRules Target) : base(Target)
8 {
9 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicDependencyModuleNames.AddRange(new string[]
12 {
13 "Core",
14 "CoreUObject",
15 "Engine"
16 });
17
18 PrivateDependencyModuleNames.AddRange(new string[]
19 {
20 "AssetRegistry",
21 "BlueprintGraph",
22 "GameplayAbilities",
23 "GameplayTags",
24 "GameplayTasks",
25 "Projects",
26 "Slate",
27 "SlateCore",
28 "ToolMenus",
29 "UnrealEd"
30 });
31 }
32}

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