DefaultEngine.NetEmulation.ini
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| 1 | ; Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE. |
| 2 | ; |
| 3 | ; Paste the section you want into Config/DefaultEngine.ini. |
| 4 | ; Packet simulation is compiled out of Shipping builds, so test with |
| 5 | ; Development or Test packages. Values apply to every connection the |
| 6 | ; process makes, on the server and on clients. |
| 7 | ; |
| 8 | ; Pick ONE profile. Or leave the file alone and pass the same values on |
| 9 | ; the command line with Scripts/Run-Clients.ps1 -Preset <name>. |
| 10 | ; |
| 11 | ; PktLag is per process: the server and the client each delay what they send, |
| 12 | ; so the round trip is about 2 x PktLag. PktLag below is already halved; |
| 13 | ; PktLagVariance is per process too, the same values Run-Clients.ps1 uses. |
| 14 | ; |
| 15 | ; Keep PktOrder=0. In UE 5.x a non-zero PktOrder sends packets before the |
| 16 | ; PktLag step runs, which silently turns the lag off. |
| 17 | |
| 18 | ; --- Profile "average": ~60 ms round trip, a home connection to a nearby region --- |
| 19 | [PacketSimulationSettings] |
| 20 | PktLag=30 |
| 21 | PktLagVariance=10 |
| 22 | PktLoss=1 |
| 23 | PktOrder=0 |
| 24 | PktDup=0 |
| 25 | |
| 26 | ; --- Profile "bad": ~150 ms round trip, cross-region play, the Steam review case --- |
| 27 | ; [PacketSimulationSettings] |
| 28 | ; PktLag=75 |
| 29 | ; PktLagVariance=30 |
| 30 | ; PktLoss=3 |
| 31 | ; PktOrder=0 |
| 32 | ; PktDup=1 |
| 33 | |
| 34 | ; --- Profile "awful": ~250 ms round trip, mobile hotspot. If it survives this, it ships --- |
| 35 | ; [PacketSimulationSettings] |
| 36 | ; PktLag=125 |
| 37 | ; PktLagVariance=60 |
| 38 | ; PktLoss=8 |
| 39 | ; PktOrder=0 |
| 40 | ; PktDup=2 |