RSNetAudit.Build.cs
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| 1 | // Copyright (c) 2026 Reignance Studios. MIT License, see LICENSE. |
| 2 | |
| 3 | using UnrealBuildTool; |
| 4 | |
| 5 | public class RSNetAudit : ModuleRules |
| 6 | { |
| 7 | public RSNetAudit(ReadOnlyTargetRules Target) : base(Target) |
| 8 | { |
| 9 | PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; |
| 10 | |
| 11 | PublicDependencyModuleNames.AddRange(new string[] |
| 12 | { |
| 13 | "Core", |
| 14 | "CoreUObject", |
| 15 | "Engine" |
| 16 | }); |
| 17 | |
| 18 | PrivateDependencyModuleNames.AddRange(new string[] |
| 19 | { |
| 20 | "AssetRegistry", |
| 21 | "Json", |
| 22 | "BlueprintGraph", |
| 23 | "GameplayAbilities", |
| 24 | "GameplayTags", |
| 25 | "GameplayTasks", |
| 26 | "Projects", |
| 27 | "Slate", |
| 28 | "SlateCore", |
| 29 | "ToolMenus", |
| 30 | "UnrealEd" |
| 31 | }); |
| 32 | } |
| 33 | } |